After ten years, the Destiny franchise has had 12 DLCs to round out its two installments, and all of them now fall into a ranking. Destiny has been a generational title for both good and bad reasons. Bungie originally released this sci-fi looter shooter to mixed reviews after a rough development process. Since then, with a marginally better sequel and DLCs that are hit or miss, the game ends its first saga as a popular title that arguably failed to reach its highest heights.
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With the Light and Darkness saga over, Bungie has recently given fans the first look at Destiny 2's roadmap. This includes two yearly expansions that are expected to be around the size of Rise of Iron from Destiny. These expansions will each have two free major updates and are rumored to be similar in size to the Into The Light update from before The Final Shape.
12 Curse Of Osiris Was So Bad It's Forgettable
December 2017
Curse of Osiris was the first DLC of Destiny 2 and was an unquestionable failure. The plot focused around the Vex trying to alter the past and bringing the legendary Warlock Osiris into the franchise. However, that is the sole good part of this DLC. The story was short and felt less important than the scale of the threat would deem it to be.
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Character stats are one of the most important aspects of Destiny 2, regardless if players are engaging in any PvE or PvP activity in the game.
This DLC brought a new planet, two strikes, and three crucible maps with it, but only the latter ended up being worthwhile. Another key part of this expansion was the Infinite Forest, a generated run of encounters that ended up being basic and only scarcely used in events before it was sunset. To make matters worse, players were introduced to the first Raid Lair as a substitute for a large-scale Raid. However, Eater of Worlds turned out to be the least popular "Raid" that was ever released.
11 Warmind Was A Small Step Up From Its Predecessor
May 2018
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Warmind learned from the failures of Curse of Osiris but still failed to be a memorable expansion. The story, while more interesting, was also shorter and culminated in killing an important Hive god in a strike. While Xol was eventually imprisoned in the excellent Whisper of the Worm Exotic mission, it still felt lackluster.
Though it was small, Warmind did manage to add some quality content to the game. The Escalation Protocol event on Mars was chaotic fun and the closest thing Destiny 2 saw to a horde mode. The Spire of Stars Raid Lair was also added during this DLC, and was a huge step up from Eater of Worlds. Overall, Warmind felt more like a stopgap than its own large event.
10 It's Safe To Say Lightfall Was Rushed Filler
February 2023
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Of the larger expansions in the franchise, Lightfall stands out for how poor it was. Guardians flocked to Neomuna in order to stop Calus from giving The Veil to the Witness. Though the ultimate ending of the Witness winning that battle was good, everything else was poor. A story that felt half like a training arc after unlocking Strand, a subclass that also felt out of place with the story, along with new characters that felt unoriginal and unneeded.
Neomuna itself is a fine location, vibrant and unique, but ultimately uneventful after a few weeks. The Shadow Legion was a nice refresh of the Cabal, but ultimately not the major upgrade they were likely meant to be. Even worse, the Root of Nightmares raid that brought back one of the most notorious Destiny villains ended up being a laughable task. In the end, Lightfall is doomed to be remembered as a filler DLC.
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9 Shadowkeep Began A New Loop
October 2019
Shadowkeep was a DLC with much hype from both its showcases and coming after Forsaken. However, the return to the Moon ended up feeling like a miniscule step towards Destiny's larger story. The return of past enemies failed to live up to its potential, and another short story did little to aid the beautiful design upgrades of the Moon.
Shadowkeep added the second dungeon to Destiny 2, Pit of Heresy, but it was a forgettable experience that posed little challenge to even solo players. The Garden of Salvation raid was an overall win for the expansion, but ultimately couldn't bolster the reception. Thus, Shadowkeep became a clear sign to fans to always be cautious with hype for this franchise.
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8 The Dark Below Has Aged But Was Perfect For Its Time
December 2014
The Dark Below was the first DLC to be released for the franchise, and while it pales in comparison to what fans expect nowadays, it was great in the moment. A compact but engaging story that brought about the biggest threat at the time, mixed with the second raid to be released. Crota's End, in both versions, is a charming raid but ultimately simple, with little reason to replay outside the desire for loot.
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A collaboration between Destiny 2 and Dungeons & Dragons brings several new armor sets, an emote, and other cosmetics to unlock for your Guardian.
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Dark Below did add two fun new strikes, though one was exclusive to PlayStation for the majority of its existence. It can also be praised for the introduction of Eris Morn, one of the most popular NPCs to be added to the franchise. Overall, while The Dark Below is a nostalgic expansion for many, it is ultimately inferior to what has become standard.
7 House Of Wolves Set The Perfect Standard
May 2015
House of Wolves is arguably the most memorable of Destiny DLCs. This gave more life to the Awoken and Fallen in a slightly longer story that held weight in the future. However, the Prison of Elders was by far the best addition. This arena PvE experience was immensely replayable and was the most challenging part of the game at the time.
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Along with one new strike, four new crucible maps were added. These maps were complimented by the release of the Trials of Osiris. This endgame PvP mode was a breath of fresh air to the game and, while it hasn't translated as well in the sequel, has remained a stalwart in the franchise.
6 Beyond Light Was A Complicated Step Forward
November 2020
Beyond Light was where the Light and Darkness Saga first felt like it was growing. After the Pyramid Fleet arrived and absorbed over half of Destiny 2's locations, Guardians were called to the icy hellscape of Europa. There they would discover a Fallen House worshiping the Darkness, the forgotten technology of humanity's Golden Age, and the first Darkness subclass. Stasis, while overpowered at first, has settled into a perfect spot with the best Stasis builds and proved to be a good addition.
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Beyond Light's story was good, but had a pacing issue. The extra PvE content in Strikes, Empire Hunts, and reworked Lost Sectors were intriguing, but never really stuck around as much as Bungie would likely have wanted them to. The crowning achievement of Beyond Light, besides Stasis, was Deep Stone Crypt. A balanced, beautiful and enjoyable raid that brought back a sense of loot chasing previous raids had failed to achieve.
5 Rise Of Iron Is A Forgotten Gem
September 2016
Rise of Iron was the last DLC for the original Destiny, and outside the presence of the Iron Lords, it is one Bungie seems to want players to forget. It was a near-perfect expansion with its only major fault being its lack of long-term relevance, a problem due to its story and Bungie's reluctance to bring it back. Though never confirmed, the common theory on why nothing from Rise of Iron has ever made a return is due to the work it would take.
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Rise of Iron added a whole new area of the Cosmodrome, a new Fallen house that played differently, and loads of content. Four strikes were added, with three of them being reprised versions using the new Siva threat. Wraith of the Machine was the most innovative raid at the time, and still stands as one of the fan-favorites all these years later.
4 Witch Queen Brought Back Hope
February 2022
After the failure of Shadowkeep and lukewarm reception to Beyond Light, Witch Queen restored many fans' hope for the franchise. A well-crafted story that moved forward the overarching plot mixed with the first-ever hard-mode campaign was praised by many. Though there was no new subclass, the introduction of Hive Guardians added an exciting new combat mechanic.
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Along with a beautiful Hive-themed world, Witch Queen came with plenty of content. The Wellspring wasn't any longstanding six-player mode, but it was the right thing to compliment the update. Weapon-crafting, though it has become controversial, was monumental at the time and continues to be the best friend of casual players. Lastly, Vow of the Disciple is possibly the best raid Bungie has crafted.
3 Forsaken Saved Destiny 2
September 2018
After the struggles of vanilla Destiny 2 and the worst DLCs of the franchise, Forsaken gave Bungie the support to continue. An emotional and mysterious story centered around Uldren led the Guardians to the Dreaming City. This location was a first for Destiny, a complex ecosystem that changed weekly and was filled with mysteries.
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Forsaken was loaded with content from new supers, strikes, maps, a new Raid, and the first-ever Dungeon. Last Wish is still the most complicated raid Bungie has made, and is well known for its notorious day-one experience. If Forsaken had one downside, the Scorn barons that were killed in small quests felt like a massive waste of potential.
2 Taken King Was The First Sign Of What Destiny Could Be
September 2015
The Taken King is the largest DLC Bungie has made, and it showed it. The story was fun, well-paced, and filled with side quests. The Dreadnought remains a fan-favorite location, and the Taken were the first new enemy race to be added to the franchise. Outside the story, Taken King delivered massive amounts of content for PvP and PvE, while also adding the missing subclass to each class.
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Though The Taken King has aged considerably, the impact it left lingers. From the Raid, content, and memories, this expansion left its mark on the franchise. Unfortunately, no expansion since has delivered the amount of content Taken King did, but they have all been influenced by it.
1 The Final Shape Was A Near-Perfect Ending
June 2024
The culmination of ten years of work, The Final Shape was a great ending to the Light and Darkness saga. A beautifully crafted and emotional story that saw the return of Cayde-6. The final battle against The Witness in a 12-player mission linked to the day-one completion of one of Destiny 2's best raids. All complimented by a vibrant new location filled with loot, a new enemy race that brought new challenges, and the powerful Prismatic subclass.
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The only noteworthy issue may be the lack of connection to The Witness, which is an issue that can be blamed more on its lack of proper exposure in the mainline story. As critically positive as The Final Shape was, it unfortunately didn't sell well, which could have partially led to new content changes. Regardless of sales, it is the best Destiny experience to date, and will be a hard bar for future expansions to surpass.
Destiny 2 looks to be the medium Bungie wants to progress with, even though there are some benefits of moving on to Destiny 3. As the Destiny franchise continues on, it is crucial it learns from the success and failures of these 12 DLC. Though all these Destiny expansions have found their placement among each other, they are still the cumulation of near-endless hard work that contributed to this beloved sci-fi franchise.
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Destiny 2
- OpenCritic Reviews
- Top Critic Rating:84/100 Critics Recommend:88%
- Franchise
- Destiny
- Platform(s)
- PS5 , PS4 , Xbox Series X , Xbox Series S , Xbox One , PC , Stadia
- Released
- August 28, 2017
- Developer(s)
- Bungie
- Publisher(s)
- Bungie
- Multiplayer
- Online Multiplayer , Online Co-Op
- ESRB
- T For TEEN for Blood, Language, and Violence
- Expansions
- Destiny 2: Forsaken , Destiny 2: Shadowkeep , Destiny 2: Beyond Light , Destiny 2: The Witch Queen , Destiny 2: Lightfall
- How Long To Beat
- 100+
- X|S Optimized
- YES
- Metascore
- 85
- Platforms That Support Crossplay
- PC, PS4,PS5, Xbox One &Xbox Series X|S
- Number of Players
- 1-6 (Co-Op)
- PS Plus Availability
- Essential, Extra, & Premium (The Witch Queen)
- Steam Deck Compatibility
- no
- OpenCritic Rating
- Mighty
- Cross Save
- yes
- Cross-Platform Play
- PC, PS4, PS5, Xbox One & Xbox Series X|S